Apps for Addiction Recovery
Project Leader: Greg Wadley
Staff: Greg Wadley, Wally Smith, Vassilis Kostakos
Collaborators: Andrew Lawrence (Florey Institute of Neuroscience and Mental Health), Dan Lubman (Turning Point) Michael Savic (Turning Point)
Primary Contact: Greg Wadley (email@example.com)
Keywords: interaction design; mobile phones
Disciplines: Computing and Information Systems
Domains: Networks and data in society
Researchers in the Interaction Design Lab at UM are working in conjunction with the Turning Point Alcohol and Drug Centre, a leading Melbourne addiction clinic, to design and evaluate smartphone-based systems to support people’s recovery from addiction. Our system will work in tandem with existing clinical services, supporting clients between visits to the clinic, and gathering data that allow clinical staff to monitor the status of clients and researchers to study treatment efficacy “in the wild”.
The project is informed by our research into technology for addiction recovery (Savic et al., 2013; Smith et al., 2017), mood change (Wadley, 2016), mental health (Lederman et al., 2014), and context-aware computing (Ferreira et al., 2015).
We are seeking high-quality PhD candidates to work with us. Candidates should be experienced in technology design, software development, human-computer interaction, addiction psychology, digital ethnography, sociology, and/or science and technology studies.
Ferreira, D., Kostakos, V., Dey, A. K. (2015). "AWARE: mobile context instrumentation framework", Frontiers in ICT, vol. 2, no. 6, pp. 1-9.
Lederman, R., Wadley, G., Gleeson, J., Bendall, S. & Álvarez-Jiménez, M. (2014). Moderated online social therapy: Designing and evaluating technology for mental health. ACM Transactions on Computer-Human Interaction (TOCHI), 21(1), 5.
Savic, M., Best, D., Rodda, S., & Lubman, D. I. (2013). Exploring the focus and experiences of smartphone applications for addiction recovery. Journal of Addictive Diseases, 32(3), 310-319.
Smith, W., Ploderer, B., Wadley, G. Webber, S. & Borland, R. (2017). Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App. Proceedings of the ACM Computer-Human Interaction Conference, Denver Colorado.
Wadley, G. (2016). Mood-enhancing technology. In Proceedings of the 28th Australian Conference on Computer-Human Interaction (pp. 326-332). ACM.